Archive | February 2014

Back on track and Titanfall withdrawals.

Welcome back everyone I hope your all doing well.

This week I was to discuss the current work I have been putting into The Crate Escape and why I lost a lot of development time last weekend / first half of this week.

So the Titanfall beta is over as of Wednesday night for us in Europe and I’ve been feeling pretty lost without being able to jump on and climb all over walls and Titan mechs. This beta took a away quite a lot of the time I normally spend developing my game and well it was worth it but I have made a large amount of progress this week.

Leaderboard are now fully implemented thanks to Bradley Stone for providing the backend systems and the API to integrate into The Crate Escape. Bradley has provided me with a way to submit scores and retrieve them, his work also allows me to use specific queries that may make their way into the game in the form of providing the user with their previous information or something along those lines. Its taken quite a lot of time to get this implemented and to squash all the bugs that came with that implementation but that is finally 90% complete only a few more things to do before that’s good to go.

Secondly I have reworked the UI layout and design, I have cleaned up a lot of code in the back and the user experience should be better for it, I have changed the button texture as I felt the previous was just horrible as a button, I still need to work on an animation to provide the user with visual feedback showing they have interacted with the button but that’s on my list of fixes and polish.
I really like this theme and feel it makes the game look more professional than previously, I also feel like it gives the game a better look I felt previously that it was empty and bland.

See below for an image of the updated UI design.

UI Update

UI Update

As you can also see in the screenshot above I finally managed to get Admob working on Android too which took a fair but of time but thanks to an awesome fellow indie developer I finally got it implemented and working, I don’t expect to earn much but anything is better than nothing when you’re a student.

Music is coming a long nicely, I have two music students working on pieces that I really like and feel I can incorporate them both into the game nicely, I will hopefully put a preview of those up sometime next week.

Other things to note that have been implemented in the newest build are a Credits page, Sensitivity adjustments for the accelerometer, and general bug fixes. I plan to have version 1.7a release hopefully within a week but I also want to get it deployed for iOS with a free + Ad’s version and a paid version without ads.

Anyhow that’s pretty much it for this week I will continue to provide updates as I go.
You can find version 1.6 on the various platforms below.

Android – Windows Phone 8 – Kindle

Thanks,
Rob.

Titanfall PC Beta, Early Thoughts.

Hi everyone and welcome back, todays topic will be on TITANFALL 😀

Screenshot 2014-02-16 19.14.22

So I finally got access to the Titanfall beta after watching footage on Youtube and Twitch.tv for what felt like forever and I must say I’m very impressed. The game makes the FPS genre feel fresh and with a new lease of life, I feel the primary reason for this is the freedom at which you are able to move really makes the difference to the playstyle of Titanfall. With a standard shooter like COD the maps feel very small and although in Titanfall you can move so quickly I feel the depth added to the game by wall jumping and double jumping really adds a new dimension to the game and makes me feel like I have a lot larger space to play within.

The controls feel responsive and I haven’t had any graphical issues or FPS problems, below is a small breakdown of my PC.

CPU: Intel i7 920 @ 2.67 GHz
GPU: Gigabyte 670GTX 2GB
RAM: 16GB DDR3 1600MHz

This is running the game on Full graphics with Insane textures enabled, I’m not so sure if Insane textures work at the moment as I didn’t do a comparison between High and Insane but the quality of the games art feels really nice and futuristic.
The Titans are the next thing that change the way we will play Titanfall compared to other FPS and that’s because the dynamic of the game changes when you have to avoid Titan’s. You must use the roofs of buildings and inside buildings to avoid being absolutely ripped apart in a few shots by the Titans powerful weapons. Although pilots can jump on the Titans and severely damage them its always dangerous to approach a Titan as it can simply crush you.

Each player start’s as a Pilot and within around 2.00 – 2.30 of gameplay the first Titan’s begin showing up and wrecking havoc on the battlefield, there are two types of Titans that can be called in with Burn cards and these can be called in at the game start if you desire so this can really give you’re team and early lead by having some early map domination.
Burn Cards are perks you gain and can use when you respawn in-game, they give you access to weapons, boosts or Titans.

Although Titanfall only allows for a maximum of 6 vs 6 human players it does add AI soldiers to the battlefield for both teams that capture strategic points and make the battlefield much more alive, it also provides a way for new players to feel useful to their team as the AI’s are pretty weak when it comes to attacking you so they’re very easy to take down and give you points towards your objectives.

After 6 hours of play today I feel that this is a fantastic game and will be preordering it ASAP, I do however have a few issues with the game and I hope they get addressed in one way or another and they are the following:

Smart Pistol – This weapon auto targets and takes 0 Skill, you mow down AI soldiers and players alike its simply Overpowered.

Game Length – I feel that the match times are incredibly short, Just as I’m getting on a role the game ends and I feel underwhelmed, I would like the game modes to have two choices, standard which is the time that it is currently at and another mode which employs a game time of about 2 – 3 Times longer.

Short of these two issues I’m crazy for this game and I don’t know how I will cope 1 month without the Game when the beta goes away.

Thanks for reading,
Rob.

Somewhere to express my thoughts and aspirations.

Hi everyone, so I decided I wanted a proper place to keep track of all of my ramblings and developments with games and applications and I figured if I paid for a domain name I would be more inclined to actually post, I feel this will help me reflect on my experiences and share them with people who may be interested. Mostly I will be discussing game development and programming maybe little bits of code I find useful that people may benefit from and so on.

I’ve always wanted somewhere I can go and just look back maybe 2, 3 months or even year’s and just recall what I used to do and how much I have(hopefully) grown. I am currently working on multiple projects, One of them I have discussed over at the other tab titled “Development” I have discussed The Crate Escape.

My aim is to write a few posts a week hopefully, these will just entail my weekly ramblings be it development or what games I have been playing.

Well that’s all for now busy busy now. Thanks,

Rob.

The Crate Escape by Joe Weaver.

The Crate Escape by Joe Weaver.

Rebuilding a site under wordpress.

Working away to recreate a place where I can discuss my daily programming and gaming escapades.